A downloadable prefab for Windows

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These Coppercube assets have been downloaded 7,935 times!

 - All my home-made CopperCube stuff - 

Thousands of hours work: hundreds of scenes, prefabs, ccb files, apps, games, rigged-texture-animated models, 2D animations, 2D_Platformer_Game_Template, sound effects, animated characters, weapons, levels, 3D props, vehicles, player/car/plane/helicopter/bike controllers, scripts, examples, completed projects, unfinished projects, ingenious non-code solutions/examples/tutorials and some very-low-poly blockbench models. 

Special thanks to "Guest" for making the "conditional event handler" and "set 100 variables" plugins!

Enjoy. Use as you please - decompile my exe-files, if you wish.

Small donations  welcome - thank you!

Updated 4 days ago
StatusIn development
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorVP
Tagsassets, coppercube, DRM Free

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Download NowName your own price

Click download now to get access to the following files:

Animated Texture: Blood Spatter 22 MB
Animated Texture: ShockWave Burst 11 MB
Animated Texture: ShockWave Cloudy 25 MB
Animated Texture: ShockWave Dusty 22 MB
Animated Texture: ShockWave Magic 25 MB
Animated Texture: ShockWave Trail 7 MB
Animated Texture: Lightning Sparks 21 MB
3D Rigged/Animated: M&F Characters (FBX) 6 MB
3D Animated/Textured: Flags of The World (FBX) 781 kB
MegaPack: Tools & Weapons (*Personal Use Only) 23 MB
Animated Texture: Airburst Debris Explosion 23 MB
MegaPack: 70+ Home-made 3D Models 319 MB
AnimatedCoppercubeLogo 10 MB
AnimatedSeaEffect.ccb 223 kB
LowPolyBullet 1 kB
LowPolyMissile 1,023 bytes
LowPolyMortarWeapon 1 kB
ExoGrey(mixamo).ccb 1 MB
CarController.ccb 5 MB
Shoot&ReloadExample.ccb 438 kB
LowPolyRealisticCars.ccb 19 MB
880 Low-Poly Firearms.ccb 42 MB
AnimatedSwingDoors.ccb 1 MB
SpawnMultipleCameraNodes.ccb 820 kB
CarChasingPersonGame.ccb 40 MB
DigitalTimer.ccb 1 kB
Altitude-BasedFogFade.ccb 1 MB
GlassEffect.ccb 7 MB
PointGravity.ccb 738 kB
PointGravity(demo).exe 5 MB
HomingMissile.ccb 1 MB
LASEReffect.ccb 15 MB
PreventAnimatedMeshesWalkingThroughEachOther.ccb 2 MB
WeaponsSelectWheel.ccb 10 MB
SimpleTaxi(car)Controller.ccb 4 MB
TankController.ccb 4 MB
3rdPersonFreeCamera.ccb 10 MB
SimpleEnemyWaveSystem.ccb 1 MB
TargetDiscriminator.ccb 820 kB
SmallTransparentCoppercubeTecture.png 72 bytes
CaveSpiderShooter.ccb 39 MB
LASERgunT2.ccb 15 MB
MiniWarSceneAssets.ccb 4 MB
Point-ClickDemo.ccb 126 MB
Point-ClickGameDemo.exe 131 MB
RC_CarController.exe 20 MB
CaveSpiderShooterGameDemo.exe 44 MB
T2_game.ccb 169 MB
Terminator2gameDemo.exe 174 MB
VP_Tiny2MB_Character.exe 12 MB
Watchmaker'sFrog.ccb 58 MB
Watchmaker'sFrogGameDemo.exe 63 MB
3DMaze_Levels.zip 4 MB
VP_TerrainHeightmaps.zip 271 MB
TinySkydome.obj 8 kB
Monte Jesus.ccb (unfinshed FPS game) 86 MB
Basic Battle Arena (terrain_mesh+skydome).ccb 2 MB
VP_BlockExplosion.b3d 188 kB
vp_Dynamic Light, Casting Shadows with Normal Maps.ccb 456 kB
BirdsEyeShooterBak.ccb 5 MB
!FPScontroller_SingleMap.exe 34 MB
[NewBak]BugFix.ccb 105 MB
Amourote Start.ccb 188 MB
BirdsEyeShooter.exe 15 MB
CapitalCities.exe 27 MB
CCB_Behaviour_SpecialChild.zip 37 kB
Copter.exe 11 MB
Explosion.ccb 14 MB
Explosion.exe 19 MB
GT Cars.exe 42 MB
JungleTank.ccb 65 MB
JungleTank.exe 70 MB
MorseTrainer.exe 5 MB
Nekron.ccb 200 MB
Piano.ccb 94 MB
ProceduralCIty.exe 9 MB
RebelCounty_042_tank.ccb 252 MB
Search & Rescue.ccb 62 MB
Search & Rescue.exe 67 MB
VP_Saboteur.exe 14 MB
WeaveBall!.ccb 88 MB
AmmoTin.bbmodel 7 kB
AssetBase.bbmodel 2 kB
Blast Shield.bbmodel 3 kB
BuildingRuined.bbmodel 13 kB
Church.bbmodel 9 kB
Cobra.bbmodel 215 kB
crowbar.bbmodel 13 kB
Defender.bbmodel 21 kB
DragonsTooth.bbmodel 3 kB
Drone.bbmodel 21 kB
FirstAod.bbmodel 12 kB
PadLock.bbmodel 16 kB
Pass Card.bbmodel 3 kB
PowerPylon.bbmodel 12 kB
Skyscraper.bbmodel 5 kB
Stealth.bbmodel 6 kB
Tank.bbmodel 20 kB
ToppedWall.bbmodel 3 kB
VP_All_195_ObHack_FPS_Maps.ccb 70 MB
VP_Smallest_Animated_Character_(Textured).ccb 7 MB
Mixamo to Coppercube guide.txt 6 kB
Mixamo_Rig_Guide.png 395 kB
action_ConditionalActionExecutor.zip 2 kB
action_CopperCubeVariableSetter.zip 1 kB
VP_Platrofrmer_Template.ccb 8 MB

Development log

Comments

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how do i even use i just download a 70+ one and has a room with different things but its a ccb file that opens in the egine how to i download those items cause it made it a ccp but it doesnt have same colour or work in the app im new so i got no idea

(7 edits)

Hi -

It sounds like you've downloaded an asset pack of homemade models (which can be opened in coppercube and used to help you make your own games). They're just textured 3D models and animations - you just need to add actions/behaviours (using coppercube's editor) to make them do something in your coppercube game/project.

You don't need to try to convert them to ccp files, just import the ccb scene to your own game, then delete anything you don't want/need - then save the file again. Keep backups of your original game, before you modify the scene.

If you prefer to use ccp files for whatever reason, the simplest way is just to rename my ccb files as a ccp files - other than the filename, there's no difference between a ccb file and a ccp file.

How you use the models in your own game then is up to you, you can add all kinds of actions and behaviours to them, which tells the game engine what to do with weapons, pick-ups, characters etc. There are also pre-made plugins and scripts, made by other users (Just_In_Case, Sven, Robbo) to make it easier to make a game without coding.

My games/demos are the exe files, the ccb files are the source-code and asset files. Feel free to use any of the ccb file by importing scene - you can then use the assets directly in your own projects. You can get ideas from my exe games and can also decompile my exe files and extract them as ccb files instead (ask on the ambiera forum how to do this.) You can then import/use assets from exe files. Most of my games already have exe's and ccb files which is unusual as most people wont share their assets/models/sounds/graphics/code/source-files/textures/code etc but some people will share their work/knowledge/ideas for free - the coppercube ambiera forum seems to be friendly and motivated - people are often eager to help you for free.

Here are my game exe's to demonstrate examples of how the asset files can be used, but really you can do whatever you want with them:

JungleTankRescue.exe (Fight Predators and find all missing corpses, then enter temple, set bomb, find helicopter, escape.)

BombPig.exe (bomb-disposal mini-game - extinguish the fuses before the pig explodes)

CapitalCities.exe (learn all 195 Capital city names, flags and national anthems and maps).

AntiquePianos.exe (piano-playing mini-game with real, antique pianos)

Morse Code trainer (learn morse code the simplest way - hint, say the words in your head and use the syllables as dots/dashes).

CoppercubeGun-gen.exe (make your own random guns).

CasEvac.exe (use a mechanical spider to rescue people from angry wasps and take them to a drop ship)

carChasingPersonGame.exe (run from the car, jump over it, eventually shoot the driver).

SearchAndRescue.exe (fly a helicopter to rescue all the people from Manhattan city - hint - they're between gaps in buildings)

Nekron.exe| (Fight skeletons and rescue the princess - rock-paper-scissors fighting and strange card game for power-ups)

WeaveBall.exe (baseball mini-game - hit the ball into space and avoid being caught-out - hint requires good timing)

RebelCounty.exe (early-access: Cars/Helicopter/Planes and people, explore an open-world city - unfinished projec5)

Saboteur.exe (early-access, ninja breaks into a building to steal data and escape from roof by helicopter)

TheWatchmaker'sFrog.exe (you pet frong has fallen inside your clock, help him escape befoe he is killed by the clockwork mechanism)

Point-click gameDemo.exe (a quick example of adventure game, usin a photo-realistic 3D scan used in coppercube game-engine.

CaveSpiderShootDemo (First-Person shooter in a maze, with huge spiders).

Terminator2GameDemo.exe (An tin-can-alley style shooter against terminator robots and drop-ship.)

FPScontrollerSingleMap.exe (a test room for a doom-style shooter)

ProceduralCity (just a quick demo of a random-city generator I made)

Some of them are complete games, some are mini-games, some are educational tools, some are unfinished demos.

ok thx

You're welcome. Let me know if you need any help making a game.

idk im too confused dw about this i dont know how to do  any of what u said i just noob thx tho, might need some type of how to do certain things in coppercube making my first game so. :) just dont know what to do how to get a house in the game like cause cant go inside them and want better assets idk and other shet i have rn idk only if u got time explain, this one thing tryna do for now.  so i have a door and want to be able to open multiple doors by pressing e on my keyboard but when doing so it opens multiple at once. i also want to be able to have a certain distance when opening all and want to be able to close the door the exact same things. i had to make it close itself for me after running past a certain area instead. i now set it to using mouse instead but haven't tested it all if it will do the same thing. want i really want is to be able to open a door from a certain distance all of them and be able to close the door as well from certain distance thats basically it. what can i do to really just do this thanks ;)

There are a few ways to do it. The simplest way is to create 2 scenes: 1=" village map",  2="inside house 1"

to go inside a house...
use "on proximity" to the house's door, when "e" pressed, switch to scene: "inside house 1"

to go back outside.....
when "e" pressed, switch scene to "village map"

Now when you're in the village map scene, walk in proximity to the house's door, press "e". The scene should switch to "inside house 1". Now press "e" again and it will return to the village map scene.

idk if chat here or discord like to just message and stuff idk whatever

can i use the tools and weapons from  for a game i am making

The "weapons&tools scene": I ripped them from commercial games and converted them to Coppercube.
The bombs and missiles are public domain assets ,so yes you can use them - but not the tools or hand-weapons.

You can use them in all your personal games but not to sell as a commercial game - everything else (all other assets), I made myself, so you have permission to use in any project you want.

thanks a lot! can tell us about the license please? CC0?

(+1)

You're welcome! Unless otherwise stated (a couple of items specifically say "not for commercial use"), you can use anything I've made as CC0

(+1)

Моя благодарность не имеет границ!

пожалуйста! Желаю тебе всего наилучшего. :)

Thank you very much

You're very welcome!

Hi! I'm New To This And I Want To Make A Simple Gun Game. And I Will Use Your MegaPack. Also, what should I do to transfer the models to a different game?

Hi Akxolo - Good luck with your game! Gladto hear you like my Pack
There are 3 main methods that will work to transfer the models...
1- You can open the ccb file and right click any model, then click "Export Model", you can then import it to anything you like.
2- You can open the ccb file, then delete anything form the scene which you don't want to use, then save it as a prefab to import to your game.
3- If you can import the ccb file into your own game, all the models will be imported.

thanks man

You're welcome!

nice

Thank you!

some assets thanks

You're welcome. Let me know if there's anything specific you want, I'll see if I can help.

are you a Dev too 

Hi.
I make some small games/projects using CopperCube game engine - I do some writing, art, music, modeling - just a hobby, for free.

非常感谢

Bù kèqì.

Благодарим от всей души!

Пожалуйста. Я желаю вам всего наилучшего!

obrigado;3

de nada :)