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Defeat minions, gather items, cast spells, power-up, ascend the realms, confront the Godhead.

Growing collection of unique artwork - 500 locations and 160 characters.
Unique attack/defend/stamina/spell-casting system.
Entire game is controlled by simply throwing 1, 2 or 3 dice.
Simple lore influenced by 3 elements (FIRE>EARTH>WATER>).
Tweak your character with level-up perks.
Learn spells and collect items from defeated enemies.
Health Points - Stamina Points - Attack Points - Defense Points.
Random adventure with structured level-progress (unlock locations and characters).
Collect a trophy-deck of defeated characters, items and explored locations.
Completely random dice-throws, based on real-time physics calculations.

demo version (early access... 
Keys: 1, 2, or 3 to roll - SPACE to flee enemy - S for spellbook

Elemental bonus for enemy cards (fire/earth/water)
Player can kill enemies (decrease enemyHP to zero)
Magic-Scroll and Item icons (placeholder for skill system)
Elemental runes (placeholder for element bonus)
Combat Attack: roll higher than enemy defense score
Combat Defend: roll lower than enemy defense score
Combat = dice total, plus/minus enemy defense/attack score

Enemy attack/defense points (not all cards done yet - 65/160)
Player Stamina and health
bars
Spell-casting (all spells now working)

Runes and flames appear for successfully cast spells
Spell/rune voice chants (all spells unlocked to test - see spell book)
Spell-book shows available spells

Music-loops created with mynnoise.net music machines
Burning card animation (enemy killed)
Spell symbols (runes) and spell-book guide
Working player-stamina, health, xp counters
Bonus sound for double or triple dice
500 unique locations
160 unique characters
Eye animation to indicate events
Enemy health-bar (not working)
Enemy HP display (not working)
3D Tibetan OM-bowl model, to catch the dice
Double and triple-score detection
Dice sounds triggered by physics
GUI/HUD graphics and place-markers
Player stamina and health system
Textured 3D dice models
Working dice-throw physics
Working dice-score (totals 1, 2 or 3 dice)
Dead-dice (throw 1, 2 or 3 dice)
Card-names
Snuffed smoked effect when turn skipped/ player flees
Arrays to draw random character and location cards
Animated card rotation
Animated background

bugs/fixes:
dice calculation is wrong on some machines - probably fixed
sometimes same dice-throw repeats- fixed
card-size looks too big - fixed

*Made with Ambiera's Coppercube and Conditional Variables plugin by GUEST.
All artwork personally created by a.i. prompt-crafting Stable Diffusion models.

Updated 1 day ago
Published 20 days ago
StatusIn development
AuthorVP
GenreCard Game, Role Playing
Tagscards, coppercube, Dungeon Crawler, fantacy, tcg

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Get this game and 255 more for $15.00 USD
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Click download now to get access to the following files:

Demon & Dice 233 MB

Comments

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hey another approvement would be needed, the games bundle next one will be the asset bundle, and dont forget to log in befor clicking the link https://itch.io/b/2523/ultimate-elite-bundle-heart-edition best regards ❤️

Awesome- approved.

say what programing language is this

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.

Hi - iI's not made suing any language, I'm making it with coppercube - a free game engine that doesn't need any coding skills - although you can use javascript with it if you want to. Coppercube then automatically compiles to C++.